A set of signals that the Bixby planner interprets to create a plan. This is also the structured representation of a user's request.
You define an
intent in a number of situations, such as defining what happens in an
on-click on user interfaces, modifying or computing inputs to an action, or defining what happens in a
refresh, among other situations.
// Give two values (number of dice and number of sides) with the
// goal of rolling dice
value: example.dice.NumSidesConcept (6)
value: example.dice.NumDiceConcept (2)
|A goal specifies one model type, be it a concept or an action, that will be the target of the plan|
|A collection of goals|
|A signal that tags a node as being important, or necessary, to reaching the goal|
|Use a subplan to embed one plan intent inside another|
|A signal that signifies the presence of a provided concept value that the plan must use|
|Almost identical to value, this signal is a way to specify a (possibly empty) collection of values of the same type|