Bixby Developer Center

Audio

The example.audio sample capsule demonstrates how to play audio files in your capsule by importing the bixby.audioPlayer library capsule:

  capsule-imports {
import (bixby.audioPlayer) {
version (1.2.1)
as (audioPlayer)
}
}

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You can test this sample capsule in the Simulator using the following utterance:

"Meow"

When testing capsules that import the audioPlayer library capsule, the Simulator will automatically display playback controls that simulate the device's implementation. For more information, see Testing Audio.

Download Capsule

Note

Because you cannot submit a capsule with the example namespace, in order to test a sample capsule on a device, you must change the id in the capsule.bxb file from example to your organization's namespace before making a private submission.

For example, if your namespace is acme, change example.audio to acme.audio.

In order to support playing audio in your capsule:

  1. Build an AudioInfo model, which handles the streaming information for the client audio player as well as other meta-data related to the audio clip you want to play.
  2. Pass the playlist to the audio player, which is done by using a computed-input.

This sample capsule shows how to do these steps.

Build an AudioInfo Model

The AudioInfo model is the primary concept model of the bixby.audioPlayer library capsule. The AudioInfo model is essentially a playlist that contains the AudioItem model, which the Bixby Audio Player actually streams, as well as additional inputs that are required to play the audio.

In the sample capsule, the BuildMeowAudioInfo action model creates this AudioInfo by outputting audioPlayer.AudioInfo.

action (BuildMeowAudioInfo) {
type (Search)
description (Makes a meow audio info, aka a playlist, to play.)
collect {
input (meowAudio) {
type (MeowAudio)
min (Required) max (Many)
default-init {
intent {
goal: FindMeow
}
}
}
}
output (audioPlayer.AudioInfo)
}

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This BuildMeowAudioInfo action uses a default-init to call the FindMeow action, which returns appropriate AudioItem objects that belong to AudioInfo. This allows you to tag tracks in a user utterance as a SearchTerm during training. For example, if a user says "Play meow", you can set PlayMeow as the goal in the training example but tag "meow" as a SearchTerm. For meowToPlay to resolve as part of the default-init in PlayMeow, it first calls the BuildMeowAudioInfo action and then the FindMeow action. The FindMeow action can use the SearchTerm for its own input, in turn resolving all the other actions and fulfilling the goal of PlayMeow.

Here is an example audioItem in the meowAudio.js file:

  {
id: 2,
stream: [
{
url: "https://bigsoundbank.com/UPLOAD/mp3/1890.mp3",
format: "mp3"
}
],
title: "Fur Real?",
subtitle: "Meow meow.",
artist: "Tom Cat",
albumName: "You gotta be kitten me!",
albumArtUrl: "https://upload.wikimedia.org/wikipedia/commons/b/bc/Juvenile_Ragdoll.jpg"
},

View 6d3ac5d on GitHub

The corresponding BuildMeowAudioInfo JavaScript file maps each audio item that is returned to the AudioInfo model.

All these properties together create an AudioInfo object that can be sent to the client audio player.

Pass the AudioInfo Model

After an AudioInfo structure is created, this needs to be passed back to the client, so that the clip can be played. This is done in the PlayMeow action. This action collects a meowToPlay input from a user, builds an AudioInfo item with BuildMeowAudioInfo, and sends it to the audio player using a computed-input:

    computed-input (meow) {
description (By passing in the AudioInfo object to the PlayAudio action, we ask the client to play our sound.)
type (audioPlayer.Result)
compute {
intent {
goal: audioPlayer.PlayAudio
value: $expr(meowToPlay)
}
}
hidden
}

View 7b0c2f5 on GitHub

The PlayMeow action is basically a specialized action to get the AudioInfo by invoking BuildMeowAudioInfo and then passing it back to the client in the computed-input as part of the PlayAudio action in the bixby.audio library capsule.