Updated: Sept 19, 2018
Though this release doesn't have major features, it does have a number of bug fixes. Enjoy, and do continue to let us know if you have any issues.
Updated: Sept 19, 2018
With this release, you can now manage your team and collaborate on capsules using the Developer Console. Within your team you can set up your team and manage access to your capsule or capsules. Depending on whether you are a team admin, capsule collaborator, or just a member, you can get permissions such as creating capsules, editing capsules, submitting capsules, and updating team information.
For more information, learn about the Developer Console.
With this release, we're adopting new file extensions for capsules.
The new file extension for
.bxb, while the new extension for
The older file extensions will continue to work for now, but we encourage you to adopt the new file extensions in your capsule.
The setting to choose a target device and locale has been moved out of the Bixby Developer Studio Settings. You can now choose a target device and locale within the Simulator, the training tool, and Stories.
The settings to override the default geo and time information are now located within the User settings of the Simulator:
You can also override geo and time within the Stories dashboard, editor, and each stories step.
With the introduction of On-Demand Training, we've updated the Revision Override option. When you load a revision ID, Bixby Developer Studio now behaves as an end-user client and no longer uses your local workspace content and training with the Simulator. For example, if you add training or update your capsule modeling, then load another Revision ID, your Simulator will only use the revision that you have loaded. You local training and content is no longer considered within the Simulator.
Updated: Aug 13, 2018
In this release, we've introduced On-Demand Training, which allows you to compile and test natural language training immediately without the need for a private submission.
With On-Demand Training, you can simply add and annotate utterances, select the Compile NL Model button, and, about 3 seconds later, test the utterance in the Simulator. Bixby Developer Studio doesn't detect when the interpreter is stale, so you should compile whenever you make changes in training.
The new training editor lets you select more than one target if you have a multi-target capsule.
Revision override is currently still available for debugging, though it no longer affects the status of training.
You can learn more about On-Demand Training in the Training for Natural Language.
The Simulator now incorporates selectors for capsule, target, and revision override. You can also compile the NL model using the Compile button.
While you can still choose a target device in Settings, that setting now only affects Stories.
The Debug Console now has a Conversation pane that allows you to drill down into user input, such as what Bixby understood to be the utterance, goal, and values. You also can see the aligned NL and intent for the utterance.
The Conversation pane also provides some context about the current conversation, including:
You can now select multiple nodes within the Debug Console plan graph. Use the Shift key to select or deselect each node.
You can then see compiled information for nodes you select. For example, when you select two Value nodes, you can see the corresponding two concepts in the Concept pane:
Updated: July 25, 2018
We now compile all targets that are listed in the
capsule.bxb file, so while we do show indicators for unsynced capsules, we no longer show them for uncompiled files or folders.
When there is a sync error, you now can use the retry sync button to manually resync specific capsules.
We've fixed an issue that caused erroneous results when 401, 403, and 410 errors are encountered within Bixby Developer Studio.
We've fixed an issue that caused multiple hidden training files to show when searching for training within Bixby Developer Studio.
Updated: July 10, 2018
Starting with 18M, you can no longer load release submissions in Bixby Developer Studio. Overall, we think this is a healthy change, though this might require you to adjust your workflow.
If you leave the CAN revision override empty on a non-IDE client (such as a mobile device), you will access the CAN release submission currently deployed to the environment.
Initially, we will only deploy CAN release submissions from the Bixby 2.0 release-manifest. A new end-user environment will be available soon that will allow you to test your capsule on a real device (such as mobile). It will also allow favoriting so that users have personalized CANs, each trained with different subsets of capsules.
You can continue to load private and public submissions. To test your capsules, please create private submissions (containing a single capsule) and load those submissions in the Simulator or non-Bixby Developer Studio clients. It should be fast and reliable.
If you have previously loaded a release submission in the Simulator, you will need to clear it. Otherwise, you will receive errors.
If you have hyperlinks within your capsule layouts, those are now clickable when shown in the Simulator.
The Simulator now shows a processing animation when it is waiting or pending.
We now show all errors, both fatal and non-fatal, in the Simulator: